;------------------------------------------------------------------------------------------------
[wpn_g43]:identity_immunities,weapon_probability,default_weapon_params,wpn_g43_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\g43"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 5
        inv_grid_x                  = 75
        inv_grid_y                  = 75
        inv_name                    = st_wpn_g43
        inv_name_short              = st_wpn_g43
        description                 = st_wpn_g43_descr
        
        kind                        = w_sniper
        inv_weight                  = 4.33
        cost                        = 23980
        repair_type                 = rifle_7
        weapon_class                = assault_rifle
        
        hud                         = wpn_g43_hud
        visual                      = dynamics\weapons\wpn_g43\wpn_g43.ogf
        position                    = -0.022, -0.0, -0.015
        orientation                 = 0.0, -2.0, 0.0
        fire_point                  = 0.0, 0.060, 0.800
        fire_point2                 = 0.0, 0.060, 0.800
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.22, -0.15, 0.05
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4.4
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point	        	    = 0.0, 0.129, 0.192
		shell_dir	         	    = 0.0, 0.0, 0.4
		shell_particles	    	    = weapons\generic_shells

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.1
        
        upgrades                    = up_gr_firstab_g43, up_gr_seconab_g43, up_gr_thirdab_g43
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_toz34
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 1000
        upgr_icon_width             = 300
        upgr_icon_height            = 50
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
        ammo_elapsed                = 10
        ammo_mag_size               = 10
        startup_ammo                = 7
        
        scope_status                = 1
        scope_name                  = wpn_addon_scope_g43
        scope_texture               = wpn_crosshair_g43
        scope_x                     = 70
        scope_y                     = -22
        scope_zoom_factor           = 25
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_status     = 0
        launch_speed                = 0
        
        hit_impulse                 = 37
        hit_power                   = 0.81, 0.81, 0.81, 0.81
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 740
        rpm                         = 70
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 8.3
        fire_dispersion_base        = 0.14
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.8
        misfire_start_prob          = 0.01
        misfire_end_condition       = 0.25
        misfire_end_prob            = 0.2
        
        condition_queue_shot_dec    = 0.002
        condition_shot_dec          = 0.002
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.7
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 2.7
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.65
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.8
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.8
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.55
        
        PDM_disp_accel_factor       = 2.75
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 175
        kill_msg_y                  = 0
        kill_msg_width              = 82
        kill_msg_height             = 28
 

[wpn_g43_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_g43\wpn_g43_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0.05, -0.059, 0.25
        hands_position_16x9         = 0.05, -0.059, 0.25
        hands_orientation           = 2, 2, 0
        hands_orientation_16x9      = 2, 2, 0
        
        aim_hud_offset_pos          = -0.1232, 0.024, -0.25
        aim_hud_offset_pos_16x9     = -0.1232, 0.024, -0.25
        aim_hud_offset_rot          = 0.0165, 0.0345, 0.0
        aim_hud_offset_rot_16x9     = 0.0165, 0.0345, 0.0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_pos_16x9      = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        gl_hud_offset_rot_16x9      = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = gxx_holster
        anm_idle                    = gxx_idle
        anm_idle_aim                = gxx_idle_aim
        anm_idle_aim_moving         = gxx_idle_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = gxx_idle_moving, idle, 0.7
        anm_idle_moving             = gxx_idle_moving
        anm_idle_sprint             = gxx_idle_sprint
        anm_reload                  = gxx_reload, reload
        anm_shots                   = gxx_shoot, shoot
        anm_show                    = gxx_draw
        
        shell_bone                  = gilza
        shell_dir                   = 0.0, 1.0, 0.0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
